Heroes Of Ruin
Sound Implementation (Wwise)
Music Integration (Wwise)
It's out! And when I get some time I'll update the page with a good ole' write-up. Collecting review snippets and other notables that pop up. For instance, Nintendo World Report says, " The one element of the game’s presentation that does stand out is its sound design." What? What do you want me to do with that? Ok, I'll start making buttons and banners for all my friends to wear.
So check it out!
"A surprisingly brilliant aspect of Heroes of Ruin though was the audio, which was consistently amazing. The atmospheric music bestowed life upon Nexus; running over bridges as water gushes from left to right, the locals asking favours in a range of accents… the audio was truly remarkable. Every citizen and enemy had their own unique voice actor, and the tunes that play during dungeons are often both melancholic and inspire a sense of awe. " - game-bubble.com
Audio implemented using Wwise, thanks Audiokinetic for making the best audio middleware in existence!
Here is an interview with me on the Heroes of Ruin Community Page: