Been busy like usual. Heroes of Ruin is out in the US in just a couple of days. It's already been out in UK regions and I believe Australia. Doing pretty good I think. Out this week also is a Kinect Title we did for Wrigleys called 5 Micro Challenge, to promote their new micro packs of gum. Also Great Big War Game should be out soonish as well, I believe just waiting on the go ahead from Apple. Back to work!
is the second part of the interview with me about Heroes of Ruin.
Part 2 coming... soon I think? Ha, didn't even know they were going to put this up.
http://ds.ign.com/articles/122/1222168p1.htmland a two page feature in Nintendo Power
And another Heroes of Ruin trailer. It's about customization and it's the best trailer out so far!
Showing off some more characters, environments, and gameplay.
Started putting some basic info on Heroes of Ruin on its own page. Got a trailer or two. But now I have to prep an animal for surgery. :(
I never understood that phrase.
At any rate, just a quick update. Production on Heroes of Ruin is still plunging ahead, mostly troubleshooting and performance tweaking for me here on out. Roller Coaster Tycoon is also plunging at a similar rate. Other projects are starting to take shape and may start production on them thereafter but I wouldn't mind a big fat break after these two big games are out of my hands. It's a bummer Heroes won't be out for Christmas, I think the title is going to be an awesome system seller. I don't know of any other title doing as much as we are with the 3DS all at once. Stuff with Streetpass, stuff with spotpass, daily challenges, Voice chat. Not to mention we have a killer adventure game underneath it all that'll devour hours of your time trying to find everything to keep or trade. I'll have tons more to spew about Heroes of Ruin on it's own page when I'm allowed to comment on anything else. As for now, I'm trying to keep the site updated with review snippets and blog posts.
With a degree in